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Rotary Spraying is part of Integrating ENCY into a 3D scanning workflow. Sign in with your ENCY account to access lessons, assignments and progress tracking.

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So, now that we've got our cutting tool fully defined and we have the beginnings of our rotary spraying operation, let's complete it. So, the first thing we want to do is under strategy, we're going to want to define the correct axis, which is going to be Z. We're going to want to go back into setup and enable flip wrist and rotate E1, otherwise we're not going to get very far in a hurry. Going back to strategy now, we've got Z, we want our overlap to be bigger than this.

So, given 20% is 2mm, so I'm guessing 150% might be a good start. We might be able to get away with bigger, but for now 15mm is decent enough. We're going to keep our tool orientation to the axis. We are going to maintain the direction both ways along the curve.

And I am actually going to suggest that we go with linear because that gives much, much better coverage of the actual part itself in terms of what's scanned. So, obviously, if you're using either feature scanning or tracker marker scanning, you want as much repeat motion as possible, just so the scanner can verify its exact location in space. So, using linear generally makes more sense. Any kind of toolpath that will recover some of the same ground is generally good.

We don't necessarily need to stick with as tight an overlap as this, but I'm going to do so for the sake of this anyway. I'm going to go back to job assignment now, because ideally we're only really interested in the helmet itself. So, let's grab these faces and we're going to regenerate our toolpath. Now, as we can see, it's automatically defaulting to coming into here, which is not really ideal.

So, we're going to have to go through the axis map. We are also going to have to take a look at our safe form as well. So, fortunately, the safe surface comes up as a cylinder. That's good because that is absolutely what we'd be aiming for normally anyway.

Quite often with several operations, it'll come through as a plane, which doesn't really help us as soon as we engage a turntable. One of the things that is worth noting as well is avoid collisions. This is vitally, vitally important. It's not just like when you're carving and you get a little nick and you think, oh, I'm going to have to patch that later on.

Yeah, if you're breaking 3D scanners at the same time, that gets expensive very, very fast. So, yeah. So, back in the setup and we're going to go into the axis map here and we're going to start scrubbing through this with collisions turned on. So, that's fine.

That's already looking a load better. So, we'll just quickly scrub through the rest of them, make sure that everything's fine. Yeah, I'm not even going to go all the way through calculating if it looks as clear as that generally because it's pretty redundant to do so. But the good thing about rotary operations like this is generally they're very, very simple once you've got your basics set up, which is precisely what we did here.

So, update the toolpath, go back again. Looks great. Update toolpath. Now, the keen eyed among you may notice that with a linear rotary toolpath like this, and yes, that is a very odd combination of words, you're not going to get any variation in the orientation of the tool.

Now, obviously, with 3D scanning, you want to retain visibility on as many markers as possible. So, this is not the absolute ideal. I would suggest that you play around with the maximum and minimum range on the 3D, on the rotary operation. So, your maximum and minimal axial positions.

But for the sake of demonstration in this one, I won't because it's very easy to get lost in the weeds doing that. But we're going to very quickly simulate this. And we can see that we're going to get pretty good coverage generally of what it is that we're doing here. Now, as I say, the further up the helmet you go, the less direct face-on tracking you're going to get.

So, that's why I'd look at possibly trimming that off. But to get maximal coverage of the overall object, this is pretty good and definitely worth pursuing. So, I'm just going to quickly speed that up so we can see when we're done, we've actually got the entire object covered with scanner visibility, or in this instance, a spray gun. And that should pretty much see us through to our next operation, which is going to be contour driven.

So, once this is finished, I shall see you in the next video. And there we go.