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Morph Spraying is part of Integrating ENCY into a 3D scanning workflow. Sign in with your ENCY account to access lessons, assignments and progress tracking.

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So with that done, we're going to take a look at our final operation, which is the morph operation. I've left this to last because, along with surface spraying, it's a little bit fussy at the setup, but it's not the end of the world to do so. So first, the thing that we're going to do is nominate the area that we wish to set up the operation for. So on the job assignments, we set our first curve here and we set our second curve here along with our machining surface.

Now that we've got that, we're going to take a look at the strategy, and in this instance, I'm going to go with along because why not. Tall containment will stick with contact because otherwise, we start getting it looping outside, and we want to try and minimize fuss to start with. We can always tweak and edit these things afterwards. I'm going to set the tool axis orientation to normal to surfaces.

I'm not going to define a rotary axis for now, and We are going to take just a moment to check the links and leads setup as well because by default, it will always revert to a plane, which is of no use to us. So what we want in this instance is we want To use a sphere. Now, at the moment, 10 millimeters from the part means from the full extents of the part, and it understands this bit as being the zero point. So what I'm going to do is change this to from the origin, and We are just going to very quickly, holding down control and scrolling the mouse wheel, bump that up to 190.

It's a bit excessive for what we need, but it should get us most of the way there. After that, turn on check work piece just to be safe, and entry and exit links on the safe surface long links. We might as well set that to an offset surface of nope, that's absolutely fine. Now we're going to generate a toolpath and see what it results in.

So as we can see here, we've got a very, very step over along with a wildly over-torqued wrist. So let's take a look at the setup, and flip wrist has turned off, And e1 has turned off. So we'll go back into strategy as well, and we're going to set the step to 250 because 25 millimeters is perfectly fine for 3D scanning, and We'll regenerate the toolpath now. So we've got a rather wonky looking path there, not really a deal.

So under setup, we're going to go to the axis map, and we are going to build our map. Now, while this looks like We have got something to start with on either side of this, I am going to point out here when we turn on collisions and check parts, one side gets blocked out completely, and this is a fairly common thing that will happen in this instance. So we're going to have to start from Here and just ignore this singularity that's going on here for the moment. It's not the end of, as we cycle through the lean lead and other angles, we will be able to get past it accordingly.

As we can see, that singularity was Being generated upon the zero point here. So again, we're just going to quickly scrub through these building graphs as we go, and we should find that Because it's a fairly smooth path right now, we're not going to run into any major problems. More to the point, we're not deflecting drastically off the zero line, which means that we are going to get a fairly rational path from the start. So with that, I am going to suggest that we simulate this now.

Now we're just going to scroll the speed back, we are going to zoom out a little bit, and we're going to press run, and we can See that everything's pretty sane so far. We've got nice rotation around e1, we've also got nice angular deflection over the curve of the sphere as well, with nothing particularly wild going On between any of the axes. Yeah, let's say there's a little bit of a speedy rotation there on the last ones, but nothing to worry about certainly. But that should give us a really, really nice set of passes Over the top surface of the helmet, which should capture all the possible details.

So I hope this has been informative, and obviously, if there are any other sort of slightly abstract processes that aren't covered, please do feel free to reach out and Let me know. I'm always on the lookout for new and interesting material. Take care. Let me know.

I'm always looking for new and interesting material. Take care.