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Hi there, so in this video we're going to have a quick overview of the model space within ENCY and I'm going to use the example of this particular job that I've already gone through before as the first milling job. which is available in our quick lessons series. And we're not going to be going through the details of how to use the CAD subsystem within ENCY at the moment. This is something that will be covered in a subsequent video, however we will touch on briefly how to access it along with how it factors in amongst the various options for means of getting parts into ENCY.
So initially, as we can see at the very top here we have got four buttons, firstly we can develop a new sketch, a new design or we can just use text creation and we've got group management here as well. so that's basically developing the folder structure here. We can also import parts as well so as we can see there I've got a list of files that are there that are parts that I've imported historically in other jobs because ENCY does retain a memory of the parts that you've used most recently. However if we have a look through here at the moment we can see that we've got a folder structure in place right now.
and ordinarily by default we will just have a few of these fixtures, restrictions and job geometry. These are the default ones, a fixture model comes into play when you import extra predefined fixture models or you make your own fixture models in there as well which was something that was done for this particular job. The pane below this basically gives a more detailed overview of the part that you've got selected up here. So say for example we can see here that the part.
igs file is currently visible. If however I were to make the part. igs file the selection up here we can now access each of the faces, each of the curves, points. and any other elements that are available within that particular part setup directly.
So generally it's best to consider this to be the overview and this to be the detailed selection method. We've also got a few options for how things work down here as well. So we've got the properties of each element, we have colour of objects in case you need to colour code things to make things a bit simpler, you have visibility controls as well which again for very complicated parts can be quite useful. and of course you've got the option to delete specific elements of it too.
This standard behaviour operates the same way through all of these as well. So as you can see each of these elements remains much the same throughout. It will automatically propagate itself with the components within each of these folders but other than that the core controls remain identical. Further to that as I say we can always import parts as well which is what we did to achieve the part.
igs part in here. Generally it's best to try and maintain the static folder structure that's in there and just to incorporate parts into it. because if you start using other folder structures of your own design you'll have to redefine the way that the job is set up throughout the machining section as well further to that. So when you're starting out stick with what's there, move the parts and the fixtures and everything that you're using into the standardized structure and it alleviates an awful lot of the potential stresses of more complicated setups.
So as we can see now all of these controls here have remained the same from the core view that we see throughout so you've got visibility controls up here and you've got selection controls here. and these visibility controls allow you to grab and define various parts of the machine and the part that's in question just as the selection tools allow you to grab different elements of your parts. so you've got points, you've got curves, you've got faces, you've got edges, you've got meshes and finally you've got vertices. These are standard selection and visibility tools throughout the entirety of ANSI so those will never change along with these 3D navigation space tools never changing and the global coordinate systems.
and sub coordinate system tools not changing as well. The bits that do change dynamically aside from the left pane here are the tools at the very top. So as we can see here at the moment we've got a few tools defined up here, we've got smart snap which obviously allows you to make your parts move around and snap automatically to matching features and the like. which is a very handy thing to keep on generally.
You've got the measure tool and the geometry measure tool. So the measure tool allows you to get larger scale definitions of dimensions and placement whereas the geometry measuring tool is generally for picking out specific features. and using that to do things like measure the diameter of boreholes or the depths of bores or pockets or whatever. Further to that we have got the spatial transformations tool which we'll cover in more detail within actual setup of a part that will control all of the topological.
and spatial transformations for any element you're going to be importing. Things like rotation, location of zero, mirroring, moving, scaling, all of these things. We then have surface triangulation so that allows you to grab a NURBS or solid surface and then turn it into a mesh. which is a bit of an edge case use scenario but obviously if you have a need for it then it'll work for you.
Beyond that we have intersection curve generation as well so if you have two parts that intersect each other and you want to grab the curve of that intersection this will get you that. We also have the surface boundary projection which is very good for being able to define things like complete exterior curve for a part if you need to finish the exterior boundary for it. You have ISO line extractions so on more complicated surface parts that have got varied and difficult topographies to deal with this will allow you to grab extra curvature to be able to define toolpaths with. You've got so faces to be able to join faces that are currently separate but still adjoining each other in space along with patching holes and of course joining curves as standard 3D functionality tools.
So in the next video we're going to take a look in the machining workspace and following on from that we'll take a look at the simulation workspace going forward. See you in the next one.