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Contour Spraying is part of Integrating ENCY into a 3D scanning workflow. Sign in with your ENCY account to access lessons, assignments and progress tracking.

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So we're now going to take a look at contouring. So obviously sometimes you'll end up with something where you want to follow a particular path or trajectory and of course contouring is super useful for that as the developers of ENCY have already determined for us. So if we add the operation, go to contour spraying and we are going to turn on Flipwrist and the job assignment, I know where the contour is on this model, it's actually on the opposing side here. So yeah, there you go.

It's trying to grab the contour through the parts, which is fine, so don't think I'm just pulling some weird mystical nonsense there. We're going to set that as edge curve on surface. Now the other types of curves that are involved here, we have already covered in other contouring videos for robots, so I'm not going to retread the same ground here because it doesn't really serve us any great purpose. Under strategy, we're going to go with normal to surface because that's what we need.

I am not going to make any changes to rotary axis. I am going to increase the number of passes to two and yeah, I think we're probably going to have to do the axis mapping at this point, so let's take a look and see what it comes up with. I'm going to generate the tool path at the moment and yeah, we can already see that it follows the curve, it's a bit tight, it doesn't like the position much. So let's quickly crunch through the axis map and see what we can come up with.

So I'm going to turn on collisions because it likes to surprise us on occasion. Let's just quickly run through these. Because it's such a short path, it really shouldn't take long to calculate at all, as we can see here. I'm calculating with collisions turned on and it's literally spitting out the results in seconds, which is lovely.

If we're being completely honest. So there we go, that's that. Now if we quickly go to simulation, we'll just snap around to a better angle, come in a bit closer and then we slide down, run. Now that looks pretty much ideal to me and as we can see from the coverage here as well, not only is it bouncing back and forth on said curve, it's doing a pretty good job of giving nice, even spaced out coverage around it as well, which is pretty ideal for 3D scanning purposes.

So in the next video, we're going to start looking at more complex tools, specifically the surface and morph spraying, that's going to be over the next couple and it does get a bit more involved from here on out. So I shall see you then.