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Hello there, so in this video in the series we are going to take a look at setting up a more conventional 5-axis type vice, the sort where the opposing jaws close in unison. So again I've downloaded the model from the CURT website and have tidied it up a little bit for the sake of expedient import, I've not done any major modifications so the models you download from there will be very much in line with what you see here, I've just simplified the process slightly. So in order to grab our vice, first thing that I'm going to do, again go to the model space, go into fixtures and then click on import and we are going to grab this CURT 5-axis vice. And once this is imported you will see it's pretty conventional looking 5-axis milling vice, nothing special there.

Anyway we are now going to go into the machining environment and as you can see everything is invisible again, so we'll just temporarily enable that for the moment so we can see roughly the size of this relative to the table. Again this is not something that is specifically set up for this machine so we're just using it as an example right now and you can of course set up these vices in any machine environment once you've saved them you can apply them to whatever situation you want. But for now we're going to go down into the fixtures tab and I am going to turn off geometry model visibility, it's worth noting the only elements in this model that we'll be able to select are 1 jaw, 2 jaw and the base. So don't be surprised when that becomes the case.

So let's turn that off. Now due to the fact that the jaws on this close in opposition at the same time we're not going to set this up as a vice because the original vice configuration is for a fixed jaw versus a moving jaw and we have two moving jaws. So we're actually going to treat this as a variation on a chuck since that's kind of what it is as far as we're concerned, it's you know the natural evolution of a scroll chuck I suppose. So we'll click on add chuck and we'll open this out a little bit and under body we'll double click now and we'll go to documents and then we'll click on body since I did a tidier job of setting up this particular file now and I'm going to click on add and under jaws we're going to click on jaw 1 and I'm going to click on add and then we're going to close and as we can see we've got this really weird looking setup at the moment because it assumes that any chuck that's incoming is going to be a 3-jaw chuck.

So let's quickly fix that and we're going to click on properties whilst we're still on jaw here and you can see here we've got a multiply count feature as well which we didn't have before. So I'm going to change that to 2 and then press return and automatically we now have two opposed jaws which is absolutely what we're expecting from this. I'm also going to lower the maximum value on this I think about 27 is more accurate so let's do that press return and I'm going to change the direction again so we'll open that out we'll zero out y and we'll put in minus 1 on x press return and then ok. So now we're going to grab a jaw and we're going to drag it and you can see how they move together in sync which is great.

They also come together and meet in the middle which obviously isn't quite possible because I hadn't accounted for all of the stuff that goes on underneath so I'm thinking we should probably set that to 26 let's just adjust that now. So click on properties set the max to 26 and press return and then ok so we'll now wind that back out and then wind it back in and it won't go any further than 26 now. Now obviously that's great that's our jaw set up and everything. There are however some minor limitations to this.

As we can see with this kind of vice we have got stepped jaws and quite often when dealing with a part with a shallow base the serrated mini jaws will come into use here. Now due to the way the kinematics engine works it obviously wants to try and deal with the most complete understanding of collisions it can so it's going to deal with the outer bounds of an object which means that it will automatically snap to this face aligning not this face. It's not the end of the world it just means you need to get in a little bit close and just be a little bit more fussy about how you set your objects up in ENCY assuming of course you need the tightest possible clearances for getting around your vice. If you're not really that worried about it then in truth you can just make do with the If having that extra couple of millimeters clearance around the base of your object is of vital and utmost importance which in some cases it absolutely is then you're going to have to get in there and just dial it in just so.

To illustrate this let's set up a part and we'll take a look. So first things first we're going to go to part here and we're going to click on extrude because I have rather conveniently got under part a sketch right here which is roughly in line with this step. So I am now going to tell that that it's going to be 30 millimeters tall and we're going to click on add. So we now have a cylinder there which is great.

Now as I say to demonstrate the snapping function I will grab this jaw and I'll move it and we can see how it automatically snaps. So this face aligns with this outer edge here which nine times out of ten is perfect. But in this instance it's not quite what we're after. So I am going to move these things in a little bit and if we line up from the front which of course this doesn't want to do now that of course I'm demonstrating it to someone.

We will zoom in and we can move the jaw ever so carefully in here or it's possible to do this numerically. If we go to fixtures and then click on jaws we've now got this little display down here that tells us exactly where it is on a millimetric basis or using imperial functions if you're in the US or any other territory that uses imperial measurements. So there we can see and I've just noticed I didn't raise this sketch up quite high enough there's a little bit of intersection there but for demonstration it doesn't matter too much but here we can see how we can best set that up to be able to grip using the serrated face. Now obviously the whole point of serrations is that they bite in a little bit so I'm actually going to suggest that maybe we set this to 8.

6 so it's biting in there a little bit it's not going to move and obviously that's how these jaws are designed you really got to get them down to absolutely chew on the part and we can machine all around this now right down to this extent here or in other faces down to here as well so we can get on with this part too. But either way that is how we build and set up a 5-axis vice in ENCY so now what I'm going to do is I'm going to click on save and we're going to call this Kurt 5-axis vice and click on ok and now we can load as many instances of that as we want so I can click another one in and lo and behold we have a spare vice and we can do as I say we can keep doing these ad nauseum for as much as you like I wouldn't recommend it because you'll go slowly nuts navigating all of the vices but it does mean that you can just keep adding them working out different placements for your work configuration and once you're totally happy with where things are on the bed then obviously trim out the ones you don't need but hopefully that's been useful to you we will also follow this up a little bit further we're going to take a look at tombstone configurations as well which is always a fun topic and I'll see you guys in the next video take care.